Q: How does shrouding effect my mercenary? This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. This guide is a solution to that problem. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Murder the "of Fire" mobs from 65 to 68. A: Your merc will Dismiss himself. Leveling up in Everquest 2 is very quick these days compared to before, but . There is a stupid questline that autostarts the first time you go into the zone. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. I have added it in now. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. Also you don't have to worry about paying them until around level 12. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. They are in the places where the guards used to be. While you're on that sidebar, read the Returning/New Player FAQ. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. I just dislike this place in total. The mobs have too many HP, hit too hard, and don't give up enough exp. This amounts to tens of thousands of AA's. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. But since I listed Dalnir, I felt I would be remiss to list this place. You can stay here until you reach level 77. Owning any current expansion will also unlock these features. He drops a key to access the first black reaver room and open up access to the second floor. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Very easy to set up a spot and pull away on the gorillas and birds. They are kinda tough to pull single, but normally are no more than 2-3 at a time. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Outside the city are critters which can be pretty easily just wander killed. That spot is, like, the ideal afk spot. You can use the find command (CTRL + F) to locate such vendors. (Test server people should average 37%.) See the New Player FAQ for more detailed information. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. These levels will go by in a flash, but watch out for the spiders. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. It's cheap and easy to get and you probably can get large amounts of it just as you level. At 56, head toward the bottom. Hey no time like today. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Also his armor and weapons will get better as he levels up. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. As soon as you hit 85, do this questline. I hope this just expands on his already awesome work. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. EverQuest Cheats & Guides. The druid is a . © Copyright 2008-2022 Almar's Guides. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. This means that you'll have to pay the re-hire charge to get your merc back. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. At 20, open your map and begin trekking out toward the Stone Hive zone line. Just get access to the second of his HAs, Artifacts of Great Importance. !1111, (You must log in or sign up to reply here. A: No mercs are not allowed in raid zones or most raid encounters. Find Tyrinam and take the Reducing the Threat - Worgs quest. Level 5 Unlocked AA: Origin. It is packed full of Erudites, undead, and gelatinous cubes. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. A properly set up box group can do everything but the final mission easily. Rangers and rogues used to like to come Headshot/Assassinate grind here. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. They are however allowed into LDoN's. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). If you aren't saving for something in particular, consider taking these. Start in the tunnels and then work your way through the area around the ghoul assassin. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. So make this the exception to my disdain of HA leveling. K. kyle123 New member. The north and east you can at least run out if you botch a pull. Create a free website or blog at WordPress.com. Reactive: Your merc will react better depending on the situation. Go in all the buildings. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Murder the Rallosians, crystal golems, and frogs. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? The mob density gets much thicker in both places, so it can be dangerous. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. They are all undead. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Assist: Your merc will help DPS. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. Don't accidently attack Lhranc if you see him. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. A: Your merc will start costing you 2g every 15 minutes at level 14. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. At around 91, head to the southern portion of the zone and start killing critters and ghosts. You can get yourself a mercenary for free to help in your leveling. I will annotate directions to the zones. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Healers have a chance of actually rezzing you! From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. This is the only stance a Rogue merc will attack on. Multiple mercs with heals, buffs, and DPS and you can soar through here. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Fourth, never underestimate buffs. It's by far the fastest and is almost as easy as the Gribble missions. They hit like trucks and run though, so bring a snare. So I will fix that. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. The Droga area is super nice for rangers as the goblins are headshotable. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. To top it all off, it's also a hot zone!! I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. So max out at lvl 82 and grind all your final AAs here. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. I will edit that stuff in. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". Lots of mobs to kill here. The Simple and Rough sets will leave you well off. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. Select the first HA he gives you, Into the Hills. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). If you have that key from earlier or a rogue to pick the lock, go inside that building. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. Any of the weapon and armor loot from nameds will sell for 300-400 plat. Everything is all sparkly and golden. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Stay close to the friendly dragorn and watch out for nameds until 85. Each time I go back I wander for 5 minutes lost until I log again. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. Sad really. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. That said, some of the zones have been made hot zones. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Joined Feb 1, 2009 Messages 62 Reaction score 0 . The north camp is the three rooms near Muramite Proving Grounds. The gear drops here look incredible too. Do they take up a group slot? Aggressive: If you or any group member is attacked, your merc will attack. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. Youre looking to create a merc team of Tank/ DPS/ Healer. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. One thing you can't beat is the money though. Also the mercenary will cost the same amount he would to the level that you shrouded to. Everything is gnomes, constructs, slimes, minotaurs, and elementals. You can pull the first floor starting about level 20 and move into the second floor about 24. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. The key is the respawn time for the zone. Burn: Your merc will focus primarily on damage, always assisting the main assist. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Everything is very social. When you suspend your mercenary the button will change to Unsuspend. Q: Can I give my mercenary weapons and armor similar to a pet? ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Confidence is how many mobs you can pull above your level and the mercs without him running away. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Also keep in mind almost everything here summons. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. At 6-7 go into the middle cave and kill pumas. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Llux's guide to warrior swarming v3. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. The westside is still gangster though, so you can kill most of the stuff there. Lots of good loot and the spider camp and kobold village are pretty easy. I came back and my toons went from level 3 to level 10!!! It's the only level range I feel that you should be here to the exclusion of anywhere else. With fire. The adds are just too intense. A mercenary's icon will show their archetype and hailing them will tell you their class. Keep clearing until you reach the bridges over water in the northern most area. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. All rights reserved. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. and barrel your way to the second city. He couldn't have made it THAT easy. Then it starts to slow down. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Very simple. The undead lake is good for paladins and there are a couple of drolvargs mixed in. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. At level 5 it gets its second ability, with third obtained at level 15. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. But first about the zone. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. It looks pretty though. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. There are two main camps that youll use. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Worth about half a level in that range. i.e. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. You can hire a Mercenary at any Mercenary Liaison. The respawn rate is also ludicrously high. Still do! Inside the hut talk to Mercenary Mdjal to hire a mercenary.