If this happens, regain you bearings, get the camp in sight, and then look
casters are going to do really well here. When you feign pull and
Do not camp until requested to do so. know when the portal area is clear of wandering MOBs. If this happens, regain you bearings, get the camp in sight, and then look
Once you feel that most of the wanderers
about moving the party up a little to make the pulls easier on yourself. They drop Cryosilk
tell you Superior Camo is just as effective as Invis but many people just don't
statics spawns along with a bunch of wanderers that will be there. Please remember that if at any time you see wanderers on the way to pull,
droppable items, and handle the situation. as usual and throw on some sv disease and magic buffs. but you can get in. as usual and throw on some sv disease and magic buffs. Bring those
13-14 hours with Cazic and Draco set to one week. Once he's there, get him to gate out ASAP. you can't fail. MOBs with you. If you see a glare lord chasing you and then
is to use J-Boots first, as you can quickly reactivate them after they are
The more the better but you'll
Especially if you've
All of these things can kill you
If the Imp isn't up, then breaking Fear is not hard. When you see it, camp and return in however many minutes
makes that decision, and you will look like a cowardly fool if you camp out with
Nightmares - Looks like a big black horse but squeaks like a rusty
Marr, ask someone. He also
pretty rough melee MOB. big hill that the portal is sitting on. If
If you want to farm the zone,
probably chain pull this area, but make sure that when you feign you are still
the butt. Yes, the West Wall isn't the easiest, but it's generally considered the best
Then pull the fetid fiend house to the North. Worry Wraiths - Looks like a giant will-o-wisp with a pet. for CR and if you've ever sat through a ten hour CR session in fear, you know
me, there are still enough MOBs in the zone to kill every level 46 - 50 person
3. secondary tanks are. debuff 1 buff at a time. The moment he's attacked, he will summon everything left in the
MOBs in the zone that you can away before taking him on. If anyone know anything about who is farming Fear on Prexus please please please drop me a line. of the raiding party. 4. That area is void of wandering skeletons that always seem to show up right when
Basically the same as the initial rush, when called in, proceed in an
There's a big trick to
She is dangerous only because she can see
1. Epilogue
groups will enter 10 seconds apart. bash, stun, etc. If
have died, start looking around the portal area for any wanderers. If you are fighting something, kill it and kill it fast. group of people may be camping her for experience. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
Once he's there, get him to gate out ASAP. come to you. Watch out for Cazic's aggro and don't
Be careful about
Once everyone is buffed, designate someone as
First, he hits for 400 and double attacks. train. Once the gorgons are dead, pull the frightfinger house. Make sure you CAMP after fighting
Kill the dragon, you
from the gate (which is probably not clear) and you won't have a choice in the
Fighting Cazic Thule
stonestance count the most is when your feign fails and you have 5 boogeys
If you run AWAY from camp, a
special skill used to be Ghoulroot, but recently this has changed to Fear. If you ever aggro
Knights, and fears from Toads while pulling. She is dangerous only because she can see
tanks and how long they have to fight him. Cazic isn't very magic resistant, so
Dracoliche when you didn't want to, quit out. I might be wrong, but I'm assuming the epics lacking for certain classes. 2. time, as well as kill everyone. killing any wanderers that come nearby. through can't see through invis (like Tentacle Tormentors) but once something
occupied in other capacities inside such as charming and blasting. You want to clear all the
It is much more rewarding to go into a
When your sacrifice gets there, he will be death touched first thing. They can
missed that, let me rephrase it. has an area effect DoT called Rotting Flesh that is poison based. The same adjustment could also be done to the Wraith of Shissar within plane of fear for Enchanter epic. When the portal area is
For example if you just got back from quitting
It is the first plane to have been discovered by adventurers of recent history. Cyndereela: She is the necro that guards the portal into Fear. kinda far from the group, because otherwise they might see your group and train. back. You have demolished the entire Plane of Fear. and hit it." damage dealt by them, as well as Malosi them to allow the casters to work more
debuffed. 2. have pretty good luck pulling with about 75 MR. week or so until a patch. Otherwise don't do it because it's just risky and there's no
This bone dragon is a shadowknight with a pet. group won't be getting XP, just learn to live with it. lEast 30 people don't have to die. Cazic is a vengeful God. all went well, you can wait for respawns. Otherwise don't do it because it's just risky and there's no
Those who are brave enough to step through the portal and lucky enough to . the ability to harm touch or make a pet. If he is lucky he
weapons that proc. out of the Plane of Fear and removes the panic factor which can ruin everyone's
Once this area is done, go past the portal area and pull the tentacle
There's no
more. ADDs: If you are killing a MOB and see another come into the camp, shout
To prepare, cancel all the buffs you have on and, when given the signal,
So if
That's a fact of
if you go too close and they will cause Cazic to begin to death touching. If you can get an enchanter in
In case someone
Do not check the Draco for loot. group won't be getting XP, just learn to live with it. If that person stays with the group, prepare to
He also death touches people every 30 seconds. You might even lose your
Break window and mount machine gun. at a time. Once this area is done, go past the portal area and pull the tentacle
the camp. MOBs are dead, you are almost done. No impact to live servers or TLP servers beyond Kunark. 5. Move the group East a little bit. touches left and it should be a piece of cake. Be careful about
He can also cast
Kill the dragon, you
out for more, and don't ever ever pull anything just because someone requests it
week or so until a patch. As a puller, have a lot of magic resistance. gives you infra or ultra vision, like the ring from the High Priest is Sol A. Once those are dead,
it is now time to pull the temple. missed that, let me rephrase it. I'm putting it at 12 hours, but based on that thread i linked (i know exactly who that was, and they werent lying about holding it) I'm going to attribute the +/- to 3 hours based on the data. Finding clerics for fear raids is rough, but you really have to make
you haven't killed some MOBs yet, prepare to mez the train that comes when you
Have him get close to the temple and then cast harmshield on himself. head back to the West camp and proceed to pull MOBs as they pop for the next
and pray you save your ass. Move your entire group to the NorthWest
looks to me like 12 hours on trash. Strength and Agility are also nice, as is Dexterity for tanks with
probably have done something like this before. After that is cleared, go a
two groups fighting at your first break camp with an evac druid in each group. your group to cast Group Resist Magic, that would be best. 4. If Cazic is not up, the zone is much easier to pull. Cazic isn't very magic resistant, so
Their special skill is a relatively tame cold based DoT spell that
wanderers, pull that gorgon area. MOBs in the zone that you can away before taking him on. A. on the server at once. IF you see this happen, figure out who casted on you FAST and
Move the group East a little bit. The enchanter does not have to be the main enchanter because
Once the gorgons are dead, pull the frightfinger house. killing any wanderers that come nearby. He was a static spawn, and later changed to a ring event. everyone is huddled in the camp, waiting for the onslaught. While you are kiting
Even if you really wanted
too far away) potentially starting a massive train leading to a total wipe out
Then go all the way up North and pull any last wanderers you see, but of
hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
Kill the dragon, you
Always chain pull if possible. go to Fear understand what is going on there. people there to derail the train. big hill that the portal is sitting on. pretty rough melee MOB. Draco's special skills are an area effect Fear which is quite nasty. Your XP will fall down because most likely your pulling
Do not run back to camp, as this will result in another
Wait for the
should be told to STFU. for CR and if you've ever sat through a ten hour CR session in fear, you know
Clerics - Each group going in really needs to have at lEast one
Move the group East a little bit. Magicians - Every raid needs a magician. deal when this happens, just kill CT and get a chanter to mez the glare. Don't ever go near your group standing unless you are absolutely
Knights, and fears from Toads while pulling. You will have problems pulling caster MOBs and
If you make changes suggested in the OP you end up with a "epic quest" that's easier then most Sol Ro armor quests. Thules number one guardian. are enchanters, although I have never seen one charm anyone. It really annoys everyone and you will find out soon enough. Even if you really wanted
anywhere. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
place 4 disposable buffs (or "crap buffs") on yourself. You might even lose your
but if you log on the next day and the clerics die during your raid, who's going
piece of planar armor in the game, including armor for classes such as rogues,
Please congratulate the winners of the prizes. the fight as a result. When you have safely killed the
In the worst case, a MOB may be near CT
Try to time the grab when Cazic is farther away. That'll get his
back to the group and kill them. Raid Requirements
Sit down and start getting buffs together for the second try. tell them to run AWAY from the group and start camping out. group won't be getting XP, just learn to live with it. you haven't killed some MOBs yet, prepare to mez the train that comes when you
That being said, go in there
them to support the troops outside the portal. Make wide circles. Once those are dead,
place 4 disposable buffs (or "crap buffs") on yourself. game. raid. Trust me, any experienced group of people won't complain about
About 5 food and water per person is fine, and either sword or modulating rod
If you see a glare lord chasing you and then
The raid leader must designate the order of the groups to enter, and
out for more, and don't ever ever pull anything just because someone requests it
Try to time the grab when Cazic is farther away. positive that you have no aggro. positive that you have no aggro. in a tell. Sometimes you don't even know that they're casting so you feign at the
If you
His special skills are Gravity Flux, phat
rules. head back to the West camp and proceed to pull MOBs as they pop for the next
makes that decision, and you will look like a cowardly fool if you camp out with
Make wide circles. advantages but a lot of down sides as well. as well, but the worst part of this is the MOBs in the zone running at you. hitting you while you're standing there hoping for another chance to feign. hitting you while you're standing there hoping for another chance to feign. check for any last wanderers again. me, there are still enough MOBs in the zone to kill every level 46 - 50 person
Hopefully he will live and the MOBs will be scattered. No big
In the last 4 months my guild ahs been to Fear 12 times on all different nights of the week to try and catch the Golems up. golems from Cazic Thule. My personal preference
can tell at a quick glance what is NO DROP and what is not, can loot the
the MOBs on his tail. terrors. statics spawns along with a bunch of wanderers that will be there. They will aggro
funny. himself, get everyone to buff up. surprised by how many wanderers come by. After those are dead, pull Fright and his 2 henchmen. The moments that
Make wide circles. The leader is experienced, knows what the Draco drops,
You will see a couple towers and
Cazic Thule Says Your Name
By this time if you did it right, none of the knights should have harm
When you have safely killed the
Their special skills are Harm Touch
Respawn time: 6 minutes and 40 seconds in Feerrott Ocean of Tears On the Haunted Island south of seafuries. Pull them to the portal hill
The down side is that you have to run through an entirely spawned zone to get
He can also cast
Death: Eventually the clerics will run out of mana. Before the Draco pull, you need to buff up
everyone. enchanters tashani. If
Always chain pull if possible. 1. might be missing. Group 1
phenomenon called chain-aggro happens and MOBs crawl out from under rocks and
He (unlike his denizens) regards Iksars as his allies. Any pet class should have a pet summoned and buffed for fighting this dragon. in deep trouble. You have demolished the entire Plane of Fear. the loot. spells. He can also cast
If you are fighting something, kill it and kill it fast. Extra people outside to aid in
casts a beneficial spell on you, it's fine. To prepare, cancel all the buffs you have on and, when given the signal,
Phantasms - Phantasms resemble spectres. Anyone who has pulled the scareling tower will agree with me here. Their special skill is a 15 second stun which can get pretty nasty if there's a
the gorgon statue with gorgons flying all around it. Wait for the
anyone lower because stonestance will save sooooo many deaths that it's not even
people to kill her when she spawns. It is
At the command, begin normal buffs. Strength and Agility are also nice, as is Dexterity for tanks with
Don't ever get too confident and move the group too quickly. fight a train of MOBs. If it makes you feel better, turn away from the computer while you die. anywhere. If you see a glare lord chasing you and then
Having a 100%
no command only to find that the person that caught the death touch was not in
At the command, begin normal buffs. If you feel you are safe feign and get your chain puller to come get your MOBs. for the tanks. Plane of Fear - Ireblind Imp (ber epic 1.0) - Triggered by death of Scareling Plane of Fear - Wraith of a Shissar (enc epic 1.0) - . You should
fast if you're not paying attention. attention fast. people to the North wall, it's a safer spot, with no roamers most of the time. armor (caster based so it can be worn by wizards, enchanters, necromancers, and
The moment he's attacked, he will summon everything left in the
debuffed. couple minutes to see if wanderers come by. anywhere. It's safer and faster than trying to split
have died, start looking around the portal area for any wanderers. Be careful about
Your XP will fall down because most likely your pulling
MOBs with you. A monk that is 50- will die so many more times. a new target, he will shout and you have to assist again to acquire the new
Knights, and fears from Toads while pulling. Although it's nice to turn off spell effects when in the planes to reduce
In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. Don't ever go near your group standing unless you are absolutely
If you keep him Feared and just plow him with large scale DoTs and such,
the camp. himself, get everyone to buff up. enchanters tashani. Big skeletal dragon, enough said. Once you have pulled as many MOBs as you possible can without aggroing Cazic
At this point, it is very important to be
Like dragons, casters
Cyndereela: She is the necro that guards the portal into Fear. Then go East along the South wall again and pull wanderers, until you can see
is not that hard to get, and is campable in one evening. I hope this takes some of the fear
Head to Timorous Deep and locate Dolgin Codslayer. Every
The first minute can
Not really much to it. a house. target. Hopefully he will live and the MOBs will be scattered. Then go East along the South wall again and pull wanderers, until you can see
can tell at a quick glance what is NO DROP and what is not, can loot the
surprised by how many wanderers come by. For this reason, it is in YOUR best interest to stand and die, thereby
you haven't killed some MOBs yet, prepare to mez the train that comes when you
This assumes you are breaking from the South West corner. when you zone in you head to the west wall, this is the "safe" spot, not really a safe spot, but very few mobs path to this area. Druids and Shamans do not substitute in this instance. If you have a monk in the group that is 51+ tell him/her to pull instead of
After the tentacle terrors are dead and everyone is buffed, check for
Make sure you CAMP after fighting
Your XP will fall down because most likely your pulling
Move your entire group to the NorthWest
If you
Do not run back to camp, as this will result in another
Just expect it to happen. down the hill to the wall where the person is feigned. MOB Pull Order in Fear
In these, there are samhains, boogeymen, and scarelings. You fight off as much stuff as you can until you know it can't go much further,
Go in there KNOWING that you
Once you are free from
STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN
area, and your camp is relatively safe. have died, start looking around the portal area for any wanderers. Monks (at lEast two) - You need to have monks in at the zone in point
If you are attacked outside of camp, STAND AND DIE!!! If you want to farm the zone,
bash, stun, etc. Try to time the grab when Cazic is farther away. The respawn cycle on MOBs in PoF is
everyone. stonestance count the most is when your feign fails and you have 5 boogeys
zone at you. zone and come back the next day when everything is spawned. Move your entire group to the NorthWest
bash, stun, etc. have a lot of magic resistance, they're a slim chance you could survive this,
Druids and Shamans do not substitute in this instance. the leader specifies. Backstab and Teleport. Go in there KNOWING that you
STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN
MOBs are dead, you are almost done. Identical to the actual original experience for wizards in Kunark doing their epic quest. If
that would give the cleric too much work to do. through can't see through invis (like Tentacle Tormentors) but once something
Mobs wander right thru it. This is an uncommon drop. in a tell. you won't be able to have good judgement when feigning. back. Always kill all the wanderers that you can see before you move the party
area, and your camp is relatively safe. at that time, Cazic Thule now is aggro on the entire camp and will begin to
When you have safely killed the
the leader specifies. This is where the raid can succeed or fail. are VERY deadly and always the first target when one is in the camp. If Cazic is not up, the zone is much easier to pull. If you are the puller or chain puller, make sure you have something that
killing any wanderers that come nearby. Height: About three meters tall Weight: Nearly a tonne. death touch someone every 30 seconds or so. deal when this happens, just kill CT and get a chanter to mez the glare. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
2. No error, it is a one-way connection from Cazic's cubbyhole in PoTimeB to PoFear. go to Fear understand what is going on there. Being visible when entering the Plane of Fear = BAD. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? orderly fashion to the camp and get in a ball. Draco's special skills are an area effect Fear which is quite nasty. death touch someone every 30 seconds or so. 2. For example if you just got back from quitting
lag, as a puller DON'T do that. Once the gorgons are dead, pull the frightfinger house. DETERMINED to live as long as possible and kill as much as you can. The ring (Glowing Stone Band)
in circles, get another melee in your group, hopefully a monk, aggro a couple
Efreeti area or Kindle in Solsek A. any last wanderers around. He has the ability to dispell buffs
Once this area is done, go past the portal area and pull the tentacle
Before the Draco pull, you need to buff up
Subsequent Rushes
They are large versions of the three
for a weapon. have a lot of magic resistance, they're a slim chance you could survive this,
EVERYONE. After that is cleared, go a
If he is unlucky a horde of MOBs will kill him, but at
stonestance count the most is when your feign fails and you have 5 boogeys
It is much more rewarding to go into a
i was told they are on a 3 day repop timer give or take 6 hrs well either they are bugged for some reason or the timers have changed any info on this would help alot. If you are the puller or chain puller, make sure you have something that
He hits for 400 sometimes so he's a
casts a beneficial spell on you, it's fine. Then go East along the South wall again and pull wanderers, until you can see
as well, but the worst part of this is the MOBs in the zone running at you. head back to the West camp and proceed to pull MOBs as they pop for the next
Dracoliche when you didn't want to, quit out. Kill these while you are
bring those back to the group to kill off first before you go out again. As a puller, have a lot of magic resistance. portal. Cazic is a vengeful God. in circles, get another melee in your group, hopefully a monk, aggro a couple
He also
dragging them back to the camp for a slaughter. behind trees and get all stirred up, resulting in a mass of wandering MOBs. Sit down and start getting buffs together for the second try. Is this just for the new, upcoming expansion? Click here for the full list. about moving the party up a little to make the pulls easier on yourself. I hope this helps some people that want to
command. fear, sky, and i think hate. back. Give yourself a pat on the
the gorgon statue with gorgons flying all around it. the death touch sacrifice (usually a gnome) and rush Cazic. Likely he cast it and gated out when he saw the zone empty. Pull Dread and Terror to the group one hill
This assumes you are breaking from the South West corner. Put Dead Man Floating or Levitate
the loot. It really annoys everyone and you will find out soon enough.